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Phase Two.

(5 Days)

In phase Two, participants begin to experiment by changing rules. Followed by reflection, evaluation and iteration. Which games as well as the nature of these games will be decided by the participants. This is accomplished using various tools and processes.

Spontaneous play!

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This process allows participants to come up with rules on the spot. The purpose being to show that ideation and creativity are always in our reach.

Cycle of

Scientific Thinking

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This is a simplified, intuitive and friendly articulation of the scientific method. It allows us to structure our questions and conversations. 

World Café.​

'World Cafe' is a fun and interactive way to cross pollinate ideas

Boredom

Believe it or not boredom is an effective way to spur on creativity.

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