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Objectives: 

 

1- One of the core objectives behind this initiative is tackling 'Learned Helplessness'. The notion that "things are the way they are" and "There is nothing we can do about it". Without changing this mentality, we will not realize the crucial roles we each play in society.

 

2- Following the first objective is to show that things can be different. Starting with games. Judging from popular sports, there are many unsaid rules we follow:

 

a. Sports are mostly two-sided, b. Players cannot change sides, c. Games can only be won by one side, etc.

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If we want to change the world, we should at least be more imaginative with our games.

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3- Participants will begin to compare rules and evaluate games so they can identify what needs to be changed and how we can improve it.

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To spark conversations on:

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4- 'Partisanship' (Being bias towards One side).

 

5- 'Power Structures'.

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6- 'Leadership' and

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7- the dynamics between teammates, opponents, and each team with each other.

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8- Competition and Cooperation. 

Phase One.

(5 Days)

Day - 1

Day One is designed to be an introduction, a taste of what you will experience in the first week:

- Comparing different aspects of games,

- Competition encompassed by co-operation,

- Taking part in new, diverse and challenging experiences, - Thriving in complexity and finding order in chaos.

Introduction

 

A brief introduction to games and this program. Followed by an experiential comparizen between competition and co-operation. Ending on a game that shows games can be simple fun and created spontaneously!

Capture the Flag 

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This game requires players to be attentive and aware while being quick and nimble. It breaks the preconceived notion that games are essentially a Two way race for power. This game brings an element of chaos that forces temporary alliances, and balances power by adding a third team to the mix! It also questions partisanship as players must switch teams.

 Day - 2

Day Two is about comparing fundamental frameworks that defines the characteristics of games. And exploring power structures.

Linearity

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These versions of Dodgeball or Tag introduce the concept of looking at a game's framework and observing how it defines the characteristics of the game. This game is One that is based on time, and the winner is decided by a point system. Another version sees teams to victory by getting the opposing players out. The name comes from the fact that the relationships between players and the course of events are pre-decided. 

Abdicate

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This game is meant to start a conversation on inequality. The key to this are powerful players who abdicate and transfer their power as they wish. Also teams have a different amount of players. That's not fair! it's not supposed to be. But there is still hope to change the dynamic.

Day - 3

Day Three continues comparing frameworks. And also focuses on interdependence and asks the question what is winning?

Dynamicity

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This version of Dodgeball or Tag continues the process of looking at a game's framework and observing how it defines the characteristics of the game. This game is One that is based on the "everybody wins" However it is not exactly co-operative in nature. The name comes from the fact that the relationships between players as well as their role and the power that players possess changes rapidly. 

Inter-

dependence 

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This game is about interconnectedness and understanding the relationship each team has with one another. And is loosely based on  predator-pray relationship but with a twist!

Day - 4

Day Four is Bring your parent to play day. Parents will be invited to experience trust and leadership with their children.

Guidance

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This game requires players to guide and trust. Some players get to experience visual impairment while others must play the role of a guardian. To succeed players must communicate and comprehend at a high level with very little time to digest the chaos.

Day - 5

Day Five is a nice way to cap off a fun and nourishing week. And the beginning of a transition to week Two.

Philosophy Football

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This game began in the twentieth century. A Danish, situationist philosopher by the name of Asger Jorn who loved football and wanted to change the status quo of polarizing conflicts, conceptualized Three Sided Football. Years later the first ever match was held in Glasgow, later The Deptford League was established and even a World Cup was hosted recently in Denmark.

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